LEGO NXT Memory Management
Up one levelThe FIRST LEGO League Challenge requires complex programming and teams should expect that it will take time to learn programming techniques for the MINDSTORMS NXT set.
NXT Memory
Statement for FIRST LEGO League Teams
A number of programs and files have been preinstalled on the NXT brick, which take up about half of the available memory space.
Teams can maximize memory space by:
- Downloading the newest firmware from inside the NXT software
- Deleting unused programs
- Deleting unused sound and graphic files
- Deleting preinstalled files and programs
- Create subroutines to reduce the number of programming blocks needed
Please read the MINDSTORMS Education NXT Users Guide (included on a separate CD with the LEGO MINDSTORMS Education NXT software) for a detailed description of how to manage NXT memory and firmware downloads. This information can also be found when activating the Help function from inside the NXT Software.
LEGO is producing documentation that describes how to create efficient NXT programming in order to assist teams. In addition, LEGO is developing a number of new, additional programming blocks that will be more memory efficient.
The expected release date for the documentation is mid to late September and the programming blocks should be available early to mid October. Additional improvements to the NXT platform are continuing and LEGO is planning to release an upgrade patch in 2007 that will further improve the compression of NXT programs.
Teams can access documentation and new programming blocks through the FLL International Web Site once they are ready and will receive an email blast once these links are active.
Answers to NXT memory questions can be found in the MINDSTORMS Education NXT User Guide and the HELP function. For LEGO MINDSTORMS Software (NXT, Robolab and RIS) support in North America only, contact LEGO Education Customer Service – 866-349-5346.
More info
In order to obtain more information about this article: