Codey Rocky is an entry-level coding robot for STEAM education. The combination of easy-to-use robotics hardware with visual programming software mBlock 5, gives all children the opportunity to take their first steps into the world of code and compose their first “Hello World!” statement at the same time as they explore their creativity.
Easy to start coding Makeblock’s mBlock 5 programming software is based on MIT’s visual programming language Scratch 3.0 to guarantee that beginners can get started coding within minutes. All you need to do is drag and drop!
Equipped with over 10 electronic modules With more than 10 programmable electronic modules, Codey Rocky can be programmed to perform a wide range of fun effects and functions.
Hardware compatibility Codey Rocky is designed to be compatible with Makeblock Neuron and LEGO® bricks, to let you realize idea you can come up with.
Sensors Codey:LED matrix screen,Loudspeaker,RGB light,Buttons,Gear potentiomenter,Sound sensor,Light sensor,Gyroscope and accelerometer,IR transmitter,IR receiver,Volume sensor Rocky:IR color sensor,DC geared motor
Onced paired with a Makeblock robot, the Makeblock Bluetooth Dongle allows students to wirelessly transfer code from the mBlock software to the paired robot, such as an mBot, mBot Ranger, or Codey Rocky.
Was ist das Neuron Artist Kit?Das Neuron Artist Kit ist ein Team programmierbarer elektronischer Blöcke, die Kindern helfen sollen, spielerisch künstlerische und codierende Fähigkeiten zu entwickeln. Das Kit enthält 8 elektronische Blöcke (Tonsensor, LED-Streifen, Entfernungssensor und mehr) und 6 Packungen mit Papierausschnitten. Mit diesen Materialien können Kinder ganz einfach lustige Dinge herstellen, wie eine Ukulele, eine Marimba, eine leuchtende Uhr, ein LED-Schwert und eine Trommel.
Das Kit ist mit 2 kostenlosen Begleitsoftware kompatibel: Neuron-App (flow-basiert) und mBlock (basierend auf Scratch 3.0). Außerdem enthält es eine Fülle von Schritt-für-Schritt-Tutorials, die Kindern helfen, das Programmieren zu erkunden.
Das Neuron Artist Kit gibt Kindern die Möglichkeit, künstlerische Projekte zu erstellen, und lässt sie wissen, wie viel Spaß es machen wird, das Programmieren wie ein Künstler zu lernen!
Merkmale
Sechs Projekte, erstellen Sie wie ein Künstler
Die Companion Six 6-Kartonmodelle wurden entwickelt, um Kinder zu inspirieren, wie ein Künstler zu schaffen. Mit den Pappmodellen ist der Einstieg recht einfach. Ohne großen Aufwand können Kinder ihre praktischen Fähigkeiten leicht verbessern, indem sie Projekte wie eine Ukulele, eine Marimba, eine leuchtende Uhr und eine Trommel bauen.
Magnetisches Design
Alle Neuron-Module haben eine magnetische Rückseite, sodass sie auf flachen magnetisierten Oberflächen wie Whiteboards oder Kühlschränken gehalten werden können. Lehrer und Eltern können sie verwenden, um Kinder entweder im Unterricht oder zu Hause zu unterrichten.
8 elektronische Blöcke und Anleitungen, Master Science Through Playing
Jeder Block wird mit einer Anleitung geliefert. Die Anleitung erklärt Kindern, was die Arbeitsprinzipien sind, wie der Block nützlich ist und wie der Block zu codieren ist. 8 programmierbare Elektronikblöcke mit unterschiedlichen Funktionen. Durch einfaches Verbinden der Blöcke gemäß Anleitung können Kinder interaktive Projekte erstellen und die Grundlagen von Sensoren und Wissenschaft beherrschen.
Videoanleitungen, Als Anleitung erstellen
Das Neuron Artist Kit bietet Videoanleitungen für die Beispielprojekte. Folgen Sie den Anleitungen und erstellen Sie Ihre eigenen Projekte, die ansprechend und einzigartig sind. Nutzen Sie alle Materialien zur Hand. Mal sehen, wohin Ihre Fantasie Sie führen kann!
Pogo-Pin-Steckverbinder, Kreativität im Handumdrehen
Das magnetische Pogo-Pin-Design macht es einfach, Blöcke miteinander zu verbinden. Sie müssen sich keine Sorgen mehr machen, dass Blöcke möglicherweise umgekehrt verbunden sind. Versuchen Sie jetzt, verschiedene Kombinationen der Blöcke zu erstellen, um Ihre eigenen Projekte zu erstellen! Oder möchten Sie vielleicht vorhandene Materialien verwenden, um Neuron Fähigkeiten hinzuzufügen? Wie wäre es, wenn Sie sich eine Sprachsteuerungslampe machen!
2 Kostenlose Companion Coding Software, Programmieren auf künstlerische Weise lernen
Beginnen Sie mit der flussbasierten App – Neuron: Verwenden Sie die Neuron-App, um Ihre Neuron-Projekte zum Leben zu erwecken. Die App unterstützt flussbasierte Programmiersprache, sodass Sie lediglich Blöcke ziehen, Symbole antippen und Knoten verknüpfen müssen. Die App verfügt über integrierte Bauanleitungen und Codierungs-Tutorials. Kinder können die Ergebnisse ihres Codes in der realen Welt sehen und den Code basierend auf dem, was sie sehen, schnell verfeinern.
Fortgeschrittenes Lernen - blockbasierte und Python-Codierung: Neuron ist mit mBlock kompatibel, einer Software, die auf der Grundlage von Scratch 3.0 entwickelt wurde. mBlock unterstützt eine blockbasierte Programmiersprache und macht das Codieren so einfach wie das Erstellen von Blöcken. Kinder können Neuron programmieren, um spannende Geschichten, Spiele und Animationen zu erstellen. Was noch besser ist, ist, dass Sie mBlock verwenden können, um die Geheimnisse der KI zu erforschen !!!
The Neuron Explorer Kit is a new-generation Makeblock product that comes with a variety of programmable electronic blocks. It includes 12 electronic blocks (sound sensor, light sensor, smart power, temperature sensor, etc) and 4 craft materials packs. Using these materials, children can quickly build up five different items, like a car or a piano. What’s even better is that children can code the items to do incredible things using multiple programming languages, like flow-based code, Scratch or Swift. And bundled with game-based tutorials, the Neuron Explorer Kit helps users to explore the world of code in a fun way.
• 4 Cutout Creations and 12 Electronic Modules Available for DIY Creations The kit comes with 4 cutout projects and 12 electronic modules that are easy to get started with. With these materials, children can make a variety of creations, including Explorer Transformer Car, Robot, LED Sword, Piano and Ukulele.
• Interactive Blocks Used to Explore Science Concepts The kit includes 12 electronic modules in total, including Ranging Sensor, Light Sensor, Sound Sensor, LED Strip, Buzzer and more. Each module has its specific preset interactive gameplays, which means children can simply combine the blocks to do plenty of things without programming. Creation are made easy and children are given freedom to create as they would like. During the process, children can easily master the working principles of these electronic blocks and basic science concepts.
• Compatible with Swift Playgrounds Learn Coding at Home The Neuron Explorer Kit has 30+ game-based courses specially designed for Swift Playgrounds. The courses cover four sections, Intro to Modules, Interactive Games, Building Projects and Coding Challenges.Following the instructions to learn about the Neuron modules, build cutout projects and master the basics of Swift coding in games. In the software, children can program the Neuron gadgets to do lots of things, for instance, controlling the car to drive as they would like or programming the piano to play different songs.
• 2 Block-based Programming Software Make Coding Easy to Pick Up Begin with flow-based coding - Neuron: Use the Neuron app to bring your Neuron projects to life.The app supports flow-based programming language so all you need to do is dragging blocks, tapping icons and linking nodes. And the built-in guides are there helping children get started with coding. Children can see how their programs work in the real world so they can quickly refine the code based on what they see. Advanced learning - block-based and Python coding: Neuron Kit is compatible with mBlock (developed based on Scratch 3.0). mBlock supports block-based programming language, making coding as easy as blocks building.You can program Neuron to create your own stories, games and animations. What's even better is that you can use mBlock to explore the mysteries of AI!
• Create with IoT, Have Fun with Hi-Tech To bring the Neuron app into the IoT, you just need to take 3 steps. For example, you make a lamp and manage to complete your programs. You can share your programs with friends so that they can control the lamp even when they are miles away.
• Follow Building Tutorials and Gameplay Tips to Make Creations Built in Neuron app:Step-by-step building tutorials; 26 tasks help beginners develop logical thinking. Built-in Swift Playgrounds:30+ game-based coding tasks help children master the basics of Swift coding.
You don’t need to be a computer science expert to discover the endless possibilities for Sphero RVR+ in the classroom! Our in-depth, standards-aligned RVR+ Educator Guide walks you through getting started with RVR+, our most customizable robot for beginner–advanced programmers, and includes eight NEW ready-to-run, cross-curricular classroom lessons for grades 6 and up to inspire you and your students.
SEAMLESSLY INTEGRATE TECH INTO YOUR CLASSROOM: Our guide provides step-by-step instructions for you and your students
CARRY IT AROUND THE CLASSROOM: This hard copy of our guide allows you to take it wherever you might need it
NO ACCOUNT REQUIRED: Students use starter programs to complete the activities whether or not they’re signed into the Sphero Edu accounts
ENDLESS POSSIBILITIES: This guide will give you plenty of ideas for next steps with RVR+ in your classroom
STANDARDS-ALIGNED STEAM LEARNING: Our eight cross-curricular classroom lessons allow students to get hands-on with subjects and topics you’re already teaching!
Note: The RVR+ Educator Guide book is included with RVR+ Multi-Packs. A free downloadable version of the RVR+ Educator Guide is available here and is compatible with the original RVR robot.
Find even more resources for RVR+ here.
You can find the wireless version here.
How about taming a robot?
Thymio is a small robot which will allow you to discover the universe of robotics and learn a robot's language. You will be able to program it and carry out numerous experiments. With Thymio, the basics of robotics and programming become notions everyone can discover, whatever their age.
Important notes - updated 26.06.23------------------------------------------------------------
When programming with Scratch, the cable must always remain connectedWe recommend the language Blockly as an alternative
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The Dash learning robot introduces children from the age of 6 to the world of programming and technology. The opportunity to learn programming with the help of a real robot stimulates the imagination and promotes the children's problem-solving skills. In interaction with a tablet or smartphone, children are introduced to the principles of science, technology, engineering and mathematics and thus playfully acquire elementary 21st century skills in a programming language they understand.
Dash is an innovative educational toy and a unique playmate for children aged 6 to 12.
Dash is easy to operate via smartphone or tablet.
All apps are available free of charge in German and are designed to be child-friendly.
They have a learning programme, aids, a free play mode and many play options.
You connect to Dash via Bluetooth. In-app purchases are not possible.
Dash is robustly built and ready for almost any adventure.
Thanks to several sensors, he reacts specifically to sounds, can recognise where his counterpart is and looks him in the face with friendly interest.
With its pretty blue colour and round shapes, Dash appeals to girls and boys alike.
Endless possibilities: The longer children occupy themselves with Dash, the more challenging the tasks that the robot has in store for them. There are also many accessories available, for example a catapult or a towing hook.
Compatible devices:
iOS
Android
Windows
LEGO® Education «SPIKE™ Prime»
The LEGO® Education SPIKE™ Prime Set is the go-to STEAM learning tool for grade 6-8 students. Combining colorful LEGO building elements, easy-to-use hardware, and an intuitive drag-and-drop coding language based on Scratch., SPIKE Prime continuously engages students through playful learning activities to think critically and solve complex problems, regardless of their learning level. From easy-entry projects to limitless creative design possibilities, SPIKE Prime helps students learn the essential STEAM and 21st century skills needed to become the innovative minds of tomorrow... while having fun! The heart of the SPIKE Prime system is the programmable Hub. This advanced yet simple-to-use, brick-shaped device features 6 input/output ports, 5x5 light matrix, Bluetooth connectivity, a speaker, 6-axis gyro and a rechargeable battery. The SPIKE Prime Set also includes highly accurate motors and sensors that, together with a large variety of colorful LEGO building elements, let students design and build fun robots, dynamic devices and other interactive models. Many attachment points on the Hub, motors and sensors plus new, large building elements means students spend less time building and more time learning. The durable storage box and 2 sorting trays also means time spent setting up and clearing away is kept to a minimum, while the smaller trays are ideal when desk space is limited. The intuitive coding environment for tablets and computers takes the best elements from the popular coding language based on Scratch, creating a system that teachers and students will love. In addition to Getting Started Material, the app comes with 3 unit plans of curriculum-aligned STEAM content focusing on Engineering and Computer Science. Optimized for 45-minute lessons, these units accelerate STEAM learning by consistently engaging students to think critically and to solve complex problems, regardless of their learning level. Comprehensive online lesson plans with a wealth of accessible, interactive support material gives teachers everything they need to deliver lessons with confidence, whatever their previous experience.
* Important notice regarding LEGO® Education SPIKE™ Prime ( Art. No. 45678): Due to extraordinary shortages in LEGO's production facilities, LEGO® Education SPIKE™ Prime sets are temporarily out of stock. According to LEGO, first deliveries will not be possible again until early 2023. Prices are subject to change.
Edison is a programmable robot designed to be a complete STEM teaching resource for coding and robotics education for students from 4 to 16 years of age.
The Edison robot is a powerful, engaging tool for teaching children computational thinking and computer programming in a hands-on way.
With more built-in sensors than any robot in its class as well as lights, sounds and autonomous behaviour capabilities, Edison makes true robotics education accessible to students of all ages.
Edison’s robotics capabilities can be unlocked with ease through simple barcode programs. Students can then progress their robotics, coding and STEM education journeys using Edison with three progressive programming languages. Older students can learn the fundamentals of coding as they progress from drag-and-drop icon-based programming all the way through to coding in a vertical text-based language.
Edison can also be used to build and invent as the programmable base for an incredible range of engineering and STEM projects thanks to Edison’s expandable robotics system which works with the EdCreate construction kit and any other LEGO brick compatible building system.
Features:
Teach children computational thinking and coding in a hands on and intuitive way.
Suitable for use with children from 4 - 16 years of age.
Edison can respond to light and sound.
It can also follow lines and avoid obstacles.
Each Edison can communicate with other Edison robots.
They can also be connected to other Edison robots and LEGO bricks.
Code Edison via the headphone output on your Desktop/Laptop/Tablet/Phone.
Contents:
1 x Edison Robot.
1 x EdComm Cable.
Oti-Bot is a versatile, social and upgradeable humanoid robot designed for the 21st century classroom.Oti-Bot can be programmed by students to support the outcomes of computer science lessons.
It is equipped with precise programmable- caterpillar tracks- a line tracker- a colour sensor- a pen holder- a programmable LED belly- a camera- head movements- emotions- touch sensors- a microphone- a loudspeaker
With its interchangeable hulls, Oti-Bot can offer a variety of STEAM lessons. From lifting and moving, programming, measuring and drawing - the only limit is your imagination.
The interchangeable hulls also allow for cost-effective upgrades to expand and enhance the robot's functionality.
Face recognition
Oti-Bot can recognise and store up to 40 faces, allowing it to react differently to different people once programmed.
All facial recognition data is securely stored locally - without the use of a cloud service.
Memory and teaching assistant mode
In addition to its programmable capabilities, Oti-Bot can also be used as a storage medium. Student-specific QR codes enable storage and viewing after transfer to individual file folders on a PC. Oti-Bot App (Android and iOS)
The Oti-Bot has an app with 3 different modes:- Control mode- Play mode- Programming mode
This gentle introduction to machine learning is the perfect way to introduce students to AI technologies in a safe and engaging way.
CHF 315.00*
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